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为开发高级图形的动态界面而设计的艺术化的框架:它不仅仅是简单的按键与菜单,它是全动态的,能显示动态数据以及能反映用户互动的图片对象
标签:数据可视化HMI工业4.0开发商: Generic Logic
当前版本: v4.5
产品类型:控件
产品功能:图表
平台语言:Activex & COM|JAVA|C++/ MFC
开源水平:不提供源码
本产品的分类与介绍仅供参考,具体以商家网站介绍为准,如有疑问请来电 023-68661681 咨询。
GLG工具包是为开发高级图形的动态界面而设计的艺术化的框架:它不仅仅是简单的按键与菜单,它是全动态的能显示动态数据以及能反映用户互动的图片对象。它不仅仅是能制作“漂亮图片”绘制工具(它还具有很多其他功能),而是能使开发人员定义图片对象以及与程序中的对象互动的图形引擎。它的使用对象主要针对应用程序开发人员,能将乏味的低级别图片代码编译工作转化成高级的互动设计行为。
GLG Toolkit is a state-of-the-art framework for developing highly graphical dynamic interfaces: not just simple buttons and menus, but fully animated graphical objects that show dynamic data and react to users' interactions. It is not just a drawing tool for creating "pretty pictures" (there are plenty), but a graphical engine that allows developers to define graphical objects and interact with them from a program. It is uniquely targeted towards an application developer, converting a tedious job of coding low-level graphics into an engaging interactive design of high-level behavior.
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* 关于本产品的分类与介绍仅供参考,精准产品资料以官网介绍为准,如需购买请先行测试。
图形编辑器(Graphics Builder)在GLG Toolkit里面扮演着核心的角色。生成器允许开发人员来定义外观界面的独立功能,而且可以在任何时候,不触及代码下改变它,避免耗时的编译链接周期(compile-link cycles)。它可方便地进入任何以及所有先进功能的GLG图形项目,包括限制、二维和三维动态、自定义事件、视口(viewport)和图像项目、分层和subdrawings、团体和对象层级。
HMI 配置器是一个简化的 HMI 编辑器,供最终用户使用。其目标是为最终用户提供易于使用的编辑器,通过拖放预制组件库,以最小的学习曲线快速生成个性化界面。通过 HMI 配置器,操作员可:
该工具与 GLG 图形构建器形成互补:构建器面向开发者,支持复杂动态逻辑设计;配置器面向终端用户,专注于零代码快速迭代
GLG Toolkit 提供了一个庞大的预构建小部件库:刻度盘、仪表、图表、航空电子仪表、过程控制小部件以及其他图形组件。所有小部件均构建在 Toolkit 的对象引擎之上,其行为逻辑完全封装于组件的绘图文件中。每个组件的绘图可直接加载至图形构建器进行深度定制 —— 不仅能编辑其资源属性(如颜色、动态绑定),还可修改图形元素的几何形状(如调整仪表指针弧度)。开发者可创建自定义组件并添加到构建器的调色板中,实现跨项目复用。
OEM 版本的图形构建器支持通过定义公共属性创建专属定制组件。这些自定义组件可无缝集成至HMI 配置器中,为终端用户提供简化的编辑界面,例如限制用户仅能修改组件的外观参数(如仪表盘配色),而保留底层动态逻辑不变。
Graphics Builder
The GLG Graphics Builder uses a point and click interface and is geared towards application development. It allows the developer to not only draw graphical objects, but also attach 2D and 3D dynamic animation, define object and resource hierarchies, setup constraints, etc. The Builder also provides a way to prototype the drawing with dynamic data to test the drawing's behavior.
The governing principle of the Toolkit is to allow developers to define as much of the graphical aspects of the application in the Builder as possible, leaving the code to handle only the application logic. In the beginning, the Builder is used to draw graphical objects, edit their shapes, define colors, gradients, shadows and other rendering attributes, attach dynamics for animation and layout the graphics in the drawing.
Furthermore, the Builder allows developers to assign custom names to objects and their attributes. They become resources for the application to access. The Toolkit organizes resources into tree-like hierarchies, resembling the way files are organized in a file system. This decreases the number of resources visible on each level of the hierarchy, making dealing with large drawings easier. The resource hierarchy of the drawing may be tuned interactively with the Builder to minimize later programming efforts.
The Builder provides two ways to access objects: by selecting objects and traversing their hierarchies, or by browsing resources directly. Object selection provides immediate access to objects for editing, while the resource interface views the hierarchy as the application sees it, and is convenient for debugging resource access errors.
The produced drawing encapsulates the graphical appearance of the objects, and is completely separate from the application code. As a result, the application does not need to be recompiled when the drawing changes, as long as the resource hierarchy remains intact. This feature is useful when providing multiple versions of the drawing, all of which contain identical resource hierarchies, but may differ in appearance. For example, some versions of the drawing may contain much more elaborate graphics, while those with simple graphics result in faster updates.
Widgets and Custom Components
The Toolkit provides a vast library of pre-built widgets: dials and meters, graphs, avionic gauges, process control widgets and other graphical components. All widgets are built on top of the Toolkit's object engine and their behavior is encapsulated in the component's drawing. Each component's drawing can be loaded into the Graphics Builder and extensively customized, including not only editing its resources, but also changing the shape of its graphical elements. Custom components can be created and added to the Builder's palette.
更新时间:2025-04-02 10:21:43.000 | 录入时间:2008-09-03 14:54:50.000 | 责任编辑:陈俊吉
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